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Electricity: Difference between revisions

From Derail Valley
importing old manual
Added section about gadgets and cars (WIP)
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Before setting the vehicle in motion, ensure that all of its electrical systems are enabled, either via breakers or valves.
Before setting the vehicle in motion, ensure that all of its electrical systems are enabled, either via breakers or valves.
Some gadgets require host vehicles to have electricity in order to function. While cars are generally unpowered, there are exceptions, such as tenders, caboose and slug.
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{{See also|Breakers|Compressor|Headlights & Cab Lights|Horns, Bells & Whistles|Wipers|Sander|Steam Overview}}
{{See also|Breakers|Compressor|Headlights & Cab Lights|Horns, Bells & Whistles|Wipers|Sander|Steam Overview}}
[[Category:Accessories|1]]
[[Category:Accessories|1]]

Revision as of 17:26, 5 March 2025

Most motorized rail vehicles use electricity to run some of their systems. Some generate electricity onboard, while others draw it from external infrastructure, such as overhead wires. Even on steam locomotives, electricity is generated by a steam-powered dynamo.

Before setting the vehicle in motion, ensure that all of its electrical systems are enabled, either via breakers or valves.

Some gadgets require host vehicles to have electricity in order to function. While cars are generally unpowered, there are exceptions, such as tenders, caboose and slug.

See also: Breakers, Compressor, Headlights & Cab Lights, Horns, Bells & Whistles, Wipers, Sander, Steam Overview