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Comms Radio Cheat Modes/pl: Difference between revisions

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Allows creating any type of {{pll|Rail Vehicle Types|vehicle}} at an aimed location, in chosen orientation. These vehicles don’t create {{pll|Fees|fees}}, don’t {{pll|Abandoning Vehicles|despawn}} over time and can only be {{pll|Comms Radio Clear|removed manually}}.
Allows creating any type of {{pll|Rail Vehicle Types|rail vehicle}} at an aimed location, in chosen orientation. These vehicles don’t create {{pll|Fees|fees}}, don’t {{pll|Abandoning Vehicles|despawn}} over time, and can only be {{pll|Comms Radio Clear|removed manually}}.
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===Livery Mode===
==== Livery Mode ====
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Allows loading or unloading aimed cars with supported cargo. This cargo doesn’t create fees, nor does it belong to a {{pll|Order Types Overview|delivery order}}.
Allows loading, or unloading, aimed cars with supported cargo. This cargo doesn’t create fees, nor does it belong to a {{pll|Order Types Overview|delivery order}}.
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Allows {{pll|Body Damage|damaging}} aimed vehicles on purpose for a set amount, which can be used to create {{pll|HAZMAT Cargo|HAZMAT}} leaks, for example. If set to zero, this function will {{pll|Derailing|derail}} the aimed vehicle.
Allows {{pll|Body Damage|damaging}} aimed vehicles on purpose for a set amount, which can be used to create {{pll|HAZMAT Cargo|HAZMAT}} leaks, for example. If set to zero, this mode will {{pll|Derailing|derail}} aimed vehicles, instead.
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===Startup Mode===
==== Startup Mode ====
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Preps aimed vehicles so that they are immediately ready to go. For example, this will {{pll|Internal Combustion Engine|start an engine}}, enable {{pll|Breakers|breakers}}, {{pll|Firebox|heat up}} and {{pll|Lubrication Overview|lubricate}} steam engines, etc.
Preps aimed vehicles so that they are immediately ready to go. For example, this will {{pll|Internal Combustion Engine|start an engine}}, enable {{pll|Breakers|breakers}}, as well as {{pll|Firebox|heat up}} and {{pll|Lubrication Overview|lubricate}} steam engines.
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[[Category:Comms Radio|7]]
[[Category:Comms Radio|7]]

Revision as of 02:37, 13 March 2025

W zależności od ustawień trudności sesji, krótkofalówka oferuje dodatkowe opcje w trybie piaskownicy. Są one przeznaczone do przeprowadzania testów i eksperymentów, a także do pomocy w robieniu zrzutów ekranu i filmów z określoną zawartością.

Tryb umieszczania:
Pozwala na umieszczenie dowolnego typu pojazdu w wybranym miejscu i kierunku. Pojazdy umieszczone w ten sposób nie są objęte naliczaniem opłat, nie znikają z czasem i można je usunąć tylko ręcznie.

Allows creating any type of rail vehicle at an aimed location, in chosen orientation. These vehicles don’t create fees , don’t despawn over time, and can only be removed manually .

Livery Mode

Allows changing paint jobs of supported aimed vehicles. Body and cabs can be painted separately.

Tryb ładowania wagonów:
Umożliwia załadunek i rozładunek wagonów, zgodnie z ich przeznaczeniem. Takie ładunki nie są przypisane do żadnego zlecenia, a ich uszkodzenia nie generują opłat.

Allows loading, or unloading, aimed cars with supported cargo. This cargo doesn’t create fees, nor does it belong to a delivery order .

Tryb uszkadzania:
Umożliwia celowe uszkadzanie pojazdów w wybranym stopniu, co może być wykorzystane na przykład do stworzenia wycieków materiałów niebezpiecznych. Jeśli ustawiona wartość wynosi zero, spowoduje to wykolejenie wskazanego pojazdu.

Allows damaging aimed vehicles on purpose for a set amount, which can be used to create HAZMAT leaks, for example. If set to zero, this mode will derail aimed vehicles, instead.

Startup Mode

Preps aimed vehicles so that they are immediately ready to go. For example, this will start an engine , enable breakers , as well as heat up and lubricate steam engines.