Body Damage: Difference between revisions
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Body damage can be forced manually in {{pll|Sandbox|sandbox mode}} using the {{pll|Comms Radio Cheat Modes|comms radio damage mode}}. | Body damage can be forced manually in {{pll|Sandbox|sandbox mode}} using the {{pll|Comms Radio Cheat Modes|comms radio damage mode}}. | ||
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Damaged vehicle bodies can be {{pll|Servicing Overview|serviced}}. | Damaged vehicle bodies can be {{pll|Servicing Overview|serviced}}. | ||
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[[Category:Servicing|4]] | [[Category:Servicing|4]] |
Revision as of 14:40, 12 March 2025
Damage to a vehicle's body most commonly occurs from collisions. Colliding with any vehicle, a buffer stop or another object at too high of a speed , is bound to cause damage.
Most common situations in which collision damage occurs is due to derailing , distracted shunting , badly set up switches and wheelslide . Body damage can also be caused by various powertrain failures that cause parts to fly apart, fire and even explosions .
Damage to a vehicle's body may result in failure of various accessories, such as windows, lights and compressors . It doesn't otherwise affect the moving capability of a vehicle, however.
To ensure safe contact between vehicles, it is recommended not to collide at more than 5 km/h. To help anticipate contact better, there are proximity sensor gadgets .
Body damage of a vehicle is displayed on its ID plate .
Body damage can be forced manually in sandbox mode using the comms radio damage mode .
Damaged vehicle bodies can be serviced .