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Body Damage/pt: Difference between revisions

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Body damage can be forced manually in {{pll|Sandbox|sandbox mode}} using the {{pll|Comms Radio Cheat Modes|comms radio damage mode}}.
Body damage can be forced manually in {{pll|Sandbox|sandbox mode}} using the {{pll|Comms Radio Cheat Modes|comms radio damage mode}}.
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Damaged vehicle bodies can be {{pll|Servicing Overview|serviced}}.
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[[Category:Servicing|4]]
[[Category:Servicing|4]]

Revision as of 14:40, 12 March 2025

A carroceria de um veículo ferroviário pode ser danificada por colisões, manobras severas, falhas graves no trem de força que fazem com que as peças se soltem, incêndios e até explosões. Danos à carroceria podem resultar em falha dos sistemas elétricos, tornando as luzes, limpadores e outros recursos elétricos disfuncionais. Estes não afetam a capacidade de movimento de um veículo.

Most common situations in which collision damage occurs is due to derailing , distracted shunting , badly set up switches and wheelslide . Body damage can also be caused by various powertrain failures that cause parts to fly apart, fire and even explosions .

Damage to a vehicle's body may result in failure of various accessories, such as windows, lights and compressors . It doesn't otherwise affect the moving capability of a vehicle, however.

To ensure safe contact between vehicles, it is recommended not to collide at more than 5 km/h. To help anticipate contact better, there are proximity sensor gadgets .

Body damage of a vehicle is displayed on its ID plate .

Body damage can be forced manually in sandbox mode using the comms radio damage mode .

Damaged vehicle bodies can be serviced .