Comms Radio Cheat Modes/da: Difference between revisions
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Allows creating any type of {{pll|Rail Vehicle Types|vehicle}} at an aimed location, in chosen orientation. These vehicles don’t create {{pll|Fees|fees}}, don’t {{pll|Abandoning Vehicles|despawn}} over time and can only be {{pll|Comms Radio Clear|removed manually}}. | Allows creating any type of {{pll|Rail Vehicle Types|rail vehicle}} at an aimed location, in chosen orientation. These vehicles don’t create {{pll|Fees|fees}}, don’t {{pll|Abandoning Vehicles|despawn}} over time, and can only be {{pll|Comms Radio Clear|removed manually}}. | ||
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===Livery Mode=== | ==== Livery Mode ==== | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Allows changing {{pll|Paint Job|paint jobs}} of supported aimed vehicles. Body and cabs can be painted separately. | Allows changing {{pll|Paint Job|paint jobs}} of {{pll|Work Trains Overview|supported aimed vehicles}}. {{pll|Rail Vehicle Types|Body and cabs}} can be painted separately. | ||
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Allows loading or unloading aimed cars with supported cargo. This cargo doesn’t create fees, nor does it belong to a {{pll|Order Types Overview|delivery order}}. | Allows loading, or unloading, aimed cars with supported cargo. This cargo doesn’t create {{pll|Fees|fees}}, nor does it belong to a {{pll|Order Types Overview|delivery order}}. | ||
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Allows {{pll|Body Damage|damaging}} | Allows {{pll|Body Damage|damaging aimed motorized rail vehicles}}, {{pll|Body Damage|cars and cargo}} on purpose by a set amount, which can be used to create {{pll|HAZMAT Cargo|HAZMAT}} leaks, for example. If set to zero, this mode will {{pll|Derailing|derail}} aimed vehicles, instead. | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
===Startup Mode=== | ==== Startup Mode ==== | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Preps aimed vehicles so that they are immediately ready to go. For example, this will {{pll|Internal Combustion Engine|start an engine}}, enable {{pll|Breakers|breakers}}, {{pll|Firebox|heat up}} and {{pll|Lubrication Overview|lubricate}} steam engines | Preps aimed vehicles so that they are immediately ready to go. For example, this will {{pll|Internal Combustion Engine|start an engine}}, enable {{pll|Breakers|breakers}}, as well as {{pll|Firebox|heat up}} and {{pll|Lubrication Overview|lubricate}} {{pll|Steam Overview|steam engines}}. | ||
</div> | </div> | ||
[[Category:Comms Radio|7]] | [[Category:Comms Radio|7]] |
Latest revision as of 01:38, 15 March 2025
Afhængigt af indstillingerne for sessionens sværhedsgrad har kommunikationsradioen yderligere muligheder i sandkassetilstanden. De er designet til at udføre test og eksperimenter, samt til at hjælpe med at tage skærmbilleder og videoer af bestemt indhold.
Spawner-tilstand:
Tillader oprettelse af enhver type køretøj på et målrettet sted, i valgt orientering. Disse køretøjer forsvinder ikke over tid og kan kun fjernes manuelt.
Allows creating any type of rail vehicle at an aimed location, in chosen orientation. These vehicles don’t create fees , don’t despawn over time, and can only be removed manually .
Livery Mode
Allows changing paint jobs of supported aimed vehicles . Body and cabs can be painted separately.
Lastlæssertilstand:
Giver mulighed for at læsse biler med last, samt at losse dem.
Allows loading, or unloading, aimed cars with supported cargo. This cargo doesn’t create fees , nor does it belong to a delivery order .
Skadetilstand:
Tillader beskadigelse af målrettede køretøjer med vilje for et bestemt beløb, som kan bruges til at skabe HAZMAT-lækager, for eksempel. Hvis den er sat til nul, vil denne funktion afspore det tilsigtede køretøj.
Allows damaging aimed motorized rail vehicles , cars and cargo on purpose by a set amount, which can be used to create HAZMAT leaks, for example. If set to zero, this mode will derail aimed vehicles, instead.
Startup Mode
Preps aimed vehicles so that they are immediately ready to go. For example, this will start an engine , enable breakers , as well as heat up and lubricate steam engines .