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Translations:Multiple-Unit/4/en: Difference between revisions

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Connecting different kinds of vehicles, or vehicles at different locations, together via MU may result in asynchronous behavior, and lead to one unit {{pll|Powertrain Overheating|overheating}}, losing {{pll|Traction Overview|traction}}, spending more fuel, or experiencing something else entirely than another unit. To help with this, alerts from any of the affected units propagate to all MU connected instruments.
MU connecting different kinds of vehicles together, or vehicles at vastly different locations, may result in asynchronous behavior, and lead to one unit {{pll|Powertrain Overheating|overheating}}, losing {{pll|Traction Overview|traction}}, spending more fuel, or experiencing something else entirely than another unit. To help with this, alerts from any of the affected units propagate to all MU connected instruments.

Latest revision as of 21:56, 17 March 2025

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Message definition (Multiple-Unit)
MU connecting different kinds of vehicles together, or vehicles at vastly different locations, may result in asynchronous behavior, and lead to one unit {{pll|Powertrain Overheating|overheating}}, losing {{pll|Traction Overview|traction}}, spending more fuel, or experiencing something else entirely than another unit. To help with this, alerts from any of the affected units propagate to all MU connected instruments.

MU connecting different kinds of vehicles together, or vehicles at vastly different locations, may result in asynchronous behavior, and lead to one unit overheating , losing traction , spending more fuel, or experiencing something else entirely than another unit. To help with this, alerts from any of the affected units propagate to all MU connected instruments.