Comms Radio Cheat Modes: Difference between revisions
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Depending on the session {{pll|Difficulty|difficulty}} | Depending on the session {{pll|Difficulty|difficulty settings}}, the {{pll|Comms Radio Overview|comms radio}} may feature additional modes in {{pll|Sandbox|sandbox mode}}. They are designed to help speed up some processes, or perform tests and experiments. | ||
===Spawner Mode=== <!--T:2--> | ==== Spawner Mode ==== <!--T:2--> | ||
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Allows creating any type of {{pll|Rail Vehicle Types|vehicle}} at an aimed location, in chosen orientation. These vehicles don’t create {{pll|Fees|fees}}, don’t {{pll|Abandoning Vehicles|despawn}} over time and can only be {{pll|Comms Radio Clear|removed manually}}. | Allows creating any type of {{pll|Rail Vehicle Types|rail vehicle}} at an aimed location, in chosen orientation. These vehicles don’t create {{pll|Fees|fees}}, don’t {{pll|Abandoning Vehicles|despawn}} over time, and can only be {{pll|Comms Radio Clear|removed manually}}. | ||
===Livery Mode=== <!--T:3--> | ==== Livery Mode ==== <!--T:3--> | ||
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Allows changing {{pll|Paint Job|paint jobs}} of supported aimed vehicles. Body and cabs can be painted separately. | Allows changing {{pll|Paint Job|paint jobs}} of supported aimed vehicles. Body and cabs can be painted separately. | ||
===Cargo Loader Mode=== <!--T:5--> | ==== Cargo Loader Mode ==== <!--T:5--> | ||
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Allows loading or unloading aimed cars with supported cargo. This cargo doesn’t create fees, nor does it belong to a {{pll|Order Types Overview|delivery order}}. | Allows loading, or unloading, aimed cars with supported cargo. This cargo doesn’t create fees, nor does it belong to a {{pll|Order Types Overview|delivery order}}. | ||
===Damage Mode=== <!--T:6--> | ==== Damage Mode ==== <!--T:6--> | ||
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Allows {{pll|Body Damage|damaging}} aimed vehicles on purpose for a set amount, which can be used to create {{pll|HAZMAT Cargo|HAZMAT}} leaks, for example. If set to zero, this | Allows {{pll|Body Damage|damaging}} aimed vehicles on purpose for a set amount, which can be used to create {{pll|HAZMAT Cargo|HAZMAT}} leaks, for example. If set to zero, this mode will {{pll|Derailing|derail}} aimed vehicles, instead. | ||
===Startup Mode=== <!--T:10--> | ==== Startup Mode ==== <!--T:10--> | ||
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Preps aimed vehicles so that they are immediately ready to go. For example, this will {{pll|Internal Combustion Engine|start an engine}}, enable {{pll|Breakers|breakers}}, {{pll|Firebox|heat up}} and {{pll|Lubrication Overview|lubricate}} steam engines | Preps aimed vehicles so that they are immediately ready to go. For example, this will {{pll|Internal Combustion Engine|start an engine}}, enable {{pll|Breakers|breakers}}, as well as {{pll|Firebox|heat up}} and {{pll|Lubrication Overview|lubricate}} steam engines. | ||
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[[Category:Comms Radio|7]] | [[Category:Comms Radio|7]] |
Revision as of 02:36, 13 March 2025
Depending on the session difficulty settings , the comms radio may feature additional modes in sandbox mode . They are designed to help speed up some processes, or perform tests and experiments.
Spawner Mode
Allows creating any type of rail vehicle at an aimed location, in chosen orientation. These vehicles don’t create fees , don’t despawn over time, and can only be removed manually .
Livery Mode
Allows changing paint jobs of supported aimed vehicles. Body and cabs can be painted separately.
Cargo Loader Mode
Allows loading, or unloading, aimed cars with supported cargo. This cargo doesn’t create fees, nor does it belong to a delivery order .
Damage Mode
Allows damaging aimed vehicles on purpose for a set amount, which can be used to create HAZMAT leaks, for example. If set to zero, this mode will derail aimed vehicles, instead.
Startup Mode
Preps aimed vehicles so that they are immediately ready to go. For example, this will start an engine , enable breakers , as well as heat up and lubricate steam engines.