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Comms Radio Cheat Modes: Difference between revisions

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Depending on the session {{pll|Difficulty|difficulty}} settings, the {{pll|Comms Radio Overview|comms radio}} features additional options in the {{pll|Sandbox|sandbox}} mode. They are designed for performing tests and experiments, as well as to help capture screenshots and videos of certain content.
Depending on the session {{pll|Difficulty|difficulty}} settings, the {{pll|Comms Radio Overview|comms radio}} may feature additional modes in {{pll|Sandbox|sandbox}} mode. They are designed to help speed up some processes, or perform tests and experiments.


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<b>Spawner Mode:<br/></b>Allows creating any type of {{pll|Obtaining Motorized Rail Vehicles|vehicle}} at an aimed location, in chosen orientation. These vehicles don’t create {{pll|Wallet & Money|fees}}, don’t despawn over time and can only be {{pll|Comms Radio Clear|removed manually}}.
===Spawner Mode===
 
Allows creating any type of {{pll|Rail Vehicle Types|vehicle}} at an aimed location, in chosen orientation. These vehicles don’t create {{pll|Fees|fees}}, don’t {{pll|Abandoning Vehicles|despawn}} over time and can only be {{pll|Comms Radio Clear|removed manually}}.


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<b>Livery Mode:</b>
===Livery Mode===


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Allows changing {{pll|Paint Job|paint jobs}} of supported aimed vehicles. Body and cabs can be changed separately.
Allows changing {{pll|Paint Job|paint jobs}} of supported aimed vehicles. Body and cabs can be painted separately.


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<b>Cargo Loader Mode:<br/></b>Allows {{pll|Cargo Transfer|loading or unloading cars with cargo}} they can carry. This cargo doesn’t create fees, nor does it belong to a {{pll|Order Types Overview|delivery order}}.
===Cargo Loader Mode===
 
Allows loading or unloading aimed cars with supported cargo. This cargo doesn’t create fees, nor does it belong to a {{pll|Order Types Overview|delivery order}}.


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<b>Damage Mode:<br/></b>Allows {{pll|Body Damage|damaging}} aimed vehicles on purpose for a set amount, which can be used to create {{pll|HAZMAT Cargo|HAZMAT}} leaks, for example. If set to zero, this function will {{pll|Derailing|derail}} the aimed vehicle.
===Damage Mode===
 
Allows {{pll|Body Damage|damaging}} aimed vehicles on purpose for a set amount, which can be used to create {{pll|HAZMAT Cargo|HAZMAT}} leaks, for example. If set to zero, this function will {{pll|Derailing|derail}} the aimed vehicle.
 
===Startup Mode===
 
Preps aimed vehicles so that they are immediately ready to go. For example, this will {{pll|Internal Combustion Engine|start an engine}}, enable {{pll|Breakers|breakers}}, {{pll|Firebox|heat up}} and {{pll|Lubrication Overview|lubricate}} steam engines, etc.
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{{See also|Sandbox|Comms Radio Overview|Difficulty|Fees|Order Types Overview|HAZMAT Cargo|Derailing|Paint Job}}
[[Category:Comms Radio|7]]
[[Category:Comms Radio|7]]

Revision as of 16:56, 5 March 2025

Depending on the session difficulty settings, the comms radio may feature additional modes in sandbox mode. They are designed to help speed up some processes, or perform tests and experiments.

Spawner Mode

Allows creating any type of vehicle at an aimed location, in chosen orientation. These vehicles don’t create fees , don’t despawn over time and can only be removed manually .

Livery Mode

Allows changing paint jobs of supported aimed vehicles. Body and cabs can be painted separately.

Cargo Loader Mode

Allows loading or unloading aimed cars with supported cargo. This cargo doesn’t create fees, nor does it belong to a delivery order .

Damage Mode

Allows damaging aimed vehicles on purpose for a set amount, which can be used to create HAZMAT leaks, for example. If set to zero, this function will derail the aimed vehicle.

Startup Mode

Preps aimed vehicles so that they are immediately ready to go. For example, this will start an engine , enable breakers , heat up and lubricate steam engines, etc.