Jump to content

Damage Overview/en: Difference between revisions

From Derail Valley
FuzzyBot (talk | contribs)
Updating to match new version of source page
FuzzyBot (talk | contribs)
Updating to match new version of source page
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
<languages />
<languages />
There are a few subsystems on {{pll|Rail Vehicle Types|rail vehicles}} that can get damaged:
There are several subsystems on {{pll|Rail Vehicle Types|rail vehicles}} that can get damaged individually:


* {{pll|Body Damage|Body damage}}
* {{pll|Body Damage|Body damage}}
Line 8: Line 8:
* {{pll|Cars & Cargo Damage|Cars & Cargo Damage}}
* {{pll|Cars & Cargo Damage|Cars & Cargo Damage}}


Each of these subsystems can be bound to {{pll|Fees|fees}}, and {{pll|Servicing Overview|serviced}} individually.
These subsystems are usually bound to {{pll|Fees|fees}}, and their state can be seen either on a {{pll|Career Manager|career manager}} printout, at a {{pll|Service Point Overview|service point}}, or, depending on {{pll|Difficulty|difficulty settings}}, in driving UI. {{pll|Body Damage|Body damage}} and {{pll|Cars & Cargo Damage|cars & cargo damage}} can also be seen on vehicles' {{pll|ID Plate|ID plates}}.


[[Category:Servicing]
Each of the subsystems can also be {{pll|Servicing Overview|serviced}} individually.
 
If a vehicle explodes, all of its subsystems receive maximum damage.
 
The {{pll|Environmental Impact Fee|environment too, can be damaged}}.
 
Following {{pll|Driving Efficiency|driving efficiency guidelines}} helps prevent damage.
 
[[Category:Servicing]]

Latest revision as of 00:48, 18 March 2025